Labels
-----

goto(*label*)
IfInvOverGoto(amount,id,*label*)
IfInvUnderGoto(amount,id,*label*)
IfInvIsFullGoto(*label*)
IfInvIsEmptyGoto(*label*)
IfHpIsUnderGoto(hp,*label*)
IfHpIsOverGoto(hp,*label*)
IfBankCountOverGoto(amount,id,*label*)
IfBankCountUnderGoto(amount,id,*label*)
IfIShopCountOverGoto(amount,id,*label*)
IfIShopCountUnderGoto(amount,id,*label*)
IfCoordsEqualGoto(x,y,*label*)
IfYMoreThanGoto(coord,*label*)
IfXMoreThanGoto(coord,*label*)
IfYLessThanGoto(coord,*label*)
IfXLessThanGoto(coord,*label*)
IfPidUnderGoto(pid,*label*)
IfStatIsUnderGoto(stat,level,*label*)
IfStatIsOverGoto(stat,level,*label*)
IfInCombatGoto(*label*)
IfNpcIsNotThereGoto(id,*label*)

Other
-----
WaitForMenu(wait)
TalkToUntilMenu(id)
Logout()
Wait(milliseconds)
DisplayMessage(message)
ThieveNpc(id)
AttackNpc(id)
AtObjectCoords(x,y)
AtObject2Coords(x,y)
UseItem(id)
Drop(item)
Answer(answer)
TalkToNpc(id)
MagicNpc(spell,id)
SleepIfOver(fatigue)
SetFightMode(fightmode)
OpenDoor(x,y,id)
Withdraw(id,amount)
Deposit(id,amount)
OpenBank()
Walk(x,y)
TakeItemId(id)
AtObjectId(id)
AtObjectId2(id)
UseOnObjectCoords(x,y,id)
UseOnObjectId(object,item)
UseItemOnItem(id1,id2)
Sell(id)
Buy(id)
PrayerOn(prayer)
PrayerOff(prayer)
Exit()
Wear(id)
UnWear(id)
Beep()
MagicPlayer(id,spell)
AttackPlayer(id)
CloseDoor(x,y,id)
MagicInventory(id,spell)
CloseShop()
CloseBank()








